The Big Seat was an opportunity to fully flex my design skills. Creating complicated settings in perspective is rarely easy but thanks to Cinema4D I was able to fully build out the environments in 3D and create my own references to help speed up what would’ve been a much longer process.

Client: MIX Talent

Producer: Bruce Rooke

Animation & Design: Niko Miller


Pictured above: Assorted sketches produced in the preproduction phases.


The process for creating this environment started with building out a 3D model to more accurately illustrate the setting in perspective.

Once completed, a rough sketch of the employees was done to give myself a jumping off point for the final illustration.

The last step was to bring the sketch into After Effects and create the final look out shape layers.